#[repr(C)]pub struct VS_FIXEDFILEINFO {
pub dwSignature: u32,
pub dwStrucVersion: u32,
pub dwFileVersion: VS_VERSION,
pub dwProductVersion: VS_VERSION,
pub dwFileFlagsMask: u32,
pub dwFileFlags: u32,
pub dwFileOS: u32,
pub dwFileType: u32,
pub dwFileSubtype: u32,
pub dwFileDateMS: u32,
pub dwFileDateLS: u32,
}Fields§
§dwSignature: u32§dwStrucVersion: u32§dwFileVersion: VS_VERSION§dwProductVersion: VS_VERSION§dwFileFlagsMask: u32§dwFileFlags: u32§dwFileOS: u32§dwFileType: u32§dwFileSubtype: u32§dwFileDateMS: u32§dwFileDateLS: u32Trait Implementations§
Source§impl Clone for VS_FIXEDFILEINFO
impl Clone for VS_FIXEDFILEINFO
Source§fn clone(&self) -> VS_FIXEDFILEINFO
fn clone(&self) -> VS_FIXEDFILEINFO
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for VS_FIXEDFILEINFO
impl Debug for VS_FIXEDFILEINFO
impl Copy for VS_FIXEDFILEINFO
impl Pod for VS_FIXEDFILEINFO
Auto Trait Implementations§
impl Freeze for VS_FIXEDFILEINFO
impl RefUnwindSafe for VS_FIXEDFILEINFO
impl Send for VS_FIXEDFILEINFO
impl Sync for VS_FIXEDFILEINFO
impl Unpin for VS_FIXEDFILEINFO
impl UnwindSafe for VS_FIXEDFILEINFO
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> PodMethods for T
impl<T> PodMethods for T
Source§fn as_bytes_mut(&mut self) -> &mut [u8] ⓘ
fn as_bytes_mut(&mut self) -> &mut [u8] ⓘ
Returns the object’s memory as a mutable byte slice.
Source§fn as_data_view(&self) -> &DataView
fn as_data_view(&self) -> &DataView
Returns a data view into the object’s memory.
Source§fn as_data_view_mut(&mut self) -> &mut DataView
fn as_data_view_mut(&mut self) -> &mut DataView
Returns a mutable data view into the object’s memory.